Xamarin チートシート
Xamarin - Cross-Platform Mobile Apps with .NET
Xamarinは、.NETを使用してiOS、Android、Windowsの最新で高性能なアプリケーションを構築するためのオープンソースプラットフォームです。Xamarinは、共有コードと基盤となるプラットフォームコードの通信を管理する抽象化レイヤーです。
[No text to translate] ```bash # Install Visual Studio (Windows) or Visual Studio for Mac (macOS) # Make sure to include the "Mobile development with .NET" workloadFor iOS development on Windows, you need a Mac with Xcode and Visual Studio for Mac installed
```bash
# Open Visual Studio Installer
# Check if "Mobile development with .NET" is installed
# Check for Android SDK and NDK
# Visual Studio > Tools > Options > Xamarin > Android Settings
# Check for Xcode and Apple SDKs (macOS)
# Visual Studio for Mac > Preferences > Projects > SDK Locations > Apple
```[No text to translate - this would typically describe how to verify Xamarin installation]
```bash
# In Visual Studio
# File > New > Project
# Select "Mobile App (Xamarin.Forms)"
# Choose a template (Blank, Tabbed, Shell)
# In Visual Studio for Mac
# File > New Solution
# Select "Multiplatform > App > Xamarin.Forms"
# Choose a template (Blank, Tabbed, Shell)
```[No text to translate - this would describe steps to create a new Xamarin project]
```bash
# Select a startup project (Android or iOS)
# Choose a device or emulator
# Click the "Run" button or press F5
```[No text to translate - this would describe how to run a Xamarin application]
MyApp/ ├── MyApp/ # .NET Standard library (shared code) │ ├── App.xaml │ ├── App.xaml.cs │ ├── MainPage.xaml │ ├── MainPage.xaml.cs │ ├── Models/ │ ├── Views/ │ ├── ViewModels/ │ └── Services/ ├── MyApp.Android/ # Android-specific project │ ├── MainActivity.cs │ ├── Resources/ │ └── Assets/ ├── MyApp.iOS/ # iOS-specific project │ ├── AppDelegate.cs │ ├── Main.cs │ └── Info.plist └── MyApp.sln # Solution file
```csharp
// ContentPage
public class MyContentPage : ContentPage
{
public MyContentPage()
{
Content = new StackLayout
{
Children = { new Label { Text = "Welcome to Xamarin.Forms!" } }
};
}
}
// TabbedPage
public class MyTabbedPage : TabbedPage
{
public MyTabbedPage()
{
Children.Add(new MyContentPage { Title = "Tab 1" });
Children.Add(new MyContentPage { Title = "Tab 2" });
}
}
// FlyoutPage (Master-Detail)
public class MyFlyoutPage : FlyoutPage
{
public MyFlyoutPage()
{
Flyout = new ContentPage { Title = "Menu" };
Detail = new NavigationPage(new MyContentPage());
}
}
```[No text to translate - this would describe Xamarin.Forms pages]
```csharp
// StackLayout
new StackLayout
{
Orientation = StackOrientation.Vertical,
Spacing = 10,
Children = { new Label(), new Button() }
};
// Grid
new Grid
{
RowDefinitions = { new RowDefinition { Height = GridLength.Auto } },
ColumnDefinitions = { new ColumnDefinition { Width = new GridLength(1, GridUnitType.Star) } },
Children = { { new Label(), 0, 0 } }
};
// FlexLayout
new FlexLayout
{
Direction = FlexDirection.Row,
JustifyContent = FlexJustify.SpaceBetween,
Children = { new Label(), new Button() }
};
// AbsoluteLayout
new AbsoluteLayout
{
Children = { { new BoxView { Color = Colors.Blue }, new Rectangle(0, 0, 100, 100) } }
};
// RelativeLayout
new RelativeLayout
{
Children = { { new BoxView(), Constraint.Constant(0) } }
};
```[No text to translate - this would describe Xamarin.Forms layouts]
```csharp
// Label
new Label { Text = "Hello, Xamarin!", FontSize = 24 };
// Button
new Button { Text = "Click Me", Command = new Command(() => DisplayAlert("Title", "Message", "OK")) };
// Entry
new Entry { Placeholder = "Enter text" };
// Editor
new Editor { Placeholder = "Enter multi-line text" };
// SearchBar
new SearchBar { Placeholder = "Search..." };
// Slider
new Slider { Minimum = 0, Maximum = 100 };
// Stepper
new Stepper { Minimum = 0, Maximum = 10 };
// Switch
new Switch { IsToggled = true };
// DatePicker
new DatePicker();
// TimePicker
new TimePicker();
// ListView
new ListView
{
ItemsSource = new[] { "Item 1", "Item 2" },
ItemTemplate = new DataTemplate(() =>
{
var cell = new TextCell();
cell.SetBinding(TextCell.TextProperty, ".");
return cell;
})
};
// CollectionView
new CollectionView
{
ItemsSource = new[] { "Item 1", "Item 2" }
};
```[No text to translate - this would describe Xamarin.Forms controls]
```csharp
// MainActivity.cs
[Activity(Label = "@string/app_name", Theme = "@style/AppTheme", MainLauncher = true)]
public class MainActivity : AppCompatActivity
{
protected override void OnCreate(Bundle savedInstanceState)
{
base.OnCreate(savedInstanceState);
SetContentView(Resource.Layout.activity_main);
var button = FindViewById<Button>(Resource.Id.myButton);
button.Click += (sender, e) =>
{
Toast.MakeText(this, "Button Clicked!", ToastLength.Short).Show();
};
}
}
```[No text to translate - this would describe Xamarin.Android specifics]
```csharp
// ViewController.cs
public partial class ViewController : UIViewController
{
public ViewController(IntPtr handle) : base(handle) { }
public override void ViewDidLoad()
{
base.ViewDidLoad();
var button = new UIButton(UIButtonType.System);
button.Frame = new CGRect(20, 200, 280, 44);
button.SetTitle("Click Me", UIControlState.Normal);
button.TouchUpInside += (sender, e) =>
{
var alert = UIAlertController.Create("Title", "Message", UIAlertControllerStyle.Alert);
alert.AddAction(UIAlertAction.Create("OK", UIAlertActionStyle.Default, null));
PresentViewController(alert, true, null);
};
View.AddSubview(button);
}
}
```[No text to translate - this would describe Xamarin.iOS specifics]
```xml
<!-- MainPage.xaml -->
<ContentPage xmlns="http://xamarin.com/schemas/2014/forms"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
x:Class="MyApp.MainPage">
<StackLayout>
<Label Text="Welcome to Xamarin.Forms!"
VerticalOptions="CenterAndExpand"
HorizontalOptions="CenterAndExpand" />
<Button Text="Click Me" Clicked="OnButtonClicked" />
</StackLayout>
</ContentPage>
// MainPage.xaml.cs
public partial class MainPage : ContentPage
{
public MainPage()
{
InitializeComponent();
}
private void OnButtonClicked(object sender, EventArgs e)
{
DisplayAlert("Title", "Message", "OK");
}
}
```[No text to translate - this would describe XAML]
```xml
<!-- ViewModel -->
public class MyViewModel : INotifyPropertyChanged
{
private string _name;
public string Name
{
get => _name;
set
{
_name = value;
OnPropertyChanged();
}
}
public event PropertyChangedEventHandler PropertyChanged;
protected virtual void OnPropertyChanged([CallerMemberName] string propertyName = null)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
}
<!-- XAML -->
<ContentPage.BindingContext>
<local:MyViewModel />
</ContentPage.BindingContext>
<Entry Text="{Binding Name, Mode=TwoWay}" />
<Label Text="{Binding Name}" />
```[No text to translate - this would describe data binding in Xamarin]
```csharp
// Push a new page
await Navigation.PushAsync(new DetailsPage());
// Pop a page
await Navigation.PopAsync();
// Pop to root
await Navigation.PopToRootAsync();
// Pass data
await Navigation.PushAsync(new DetailsPage(item));
// Modal navigation
await Navigation.PushModalAsync(new ModalPage());
await Navigation.PopModalAsync();
```[No text to translate - this would describe navigation in Xamarin]
```csharp
// Define an interface in shared code
public interface ITextToSpeech
{
void Speak(string text);
}
// Implement the interface in platform-specific projects
// Android
[assembly: Dependency(typeof(TextToSpeech_Android))]
namespace MyApp.Droid
{
public class TextToSpeech_Android : ITextToSpeech { ... }
}
// iOS
[assembly: Dependency(typeof(TextToSpeech_iOS))]
namespace MyApp.iOS
{
public class TextToSpeech_iOS : ITextToSpeech { ... }
}
// Use the service in shared code
DependencyService.Get<ITextToSpeech>().Speak("Hello, Xamarin!");
```[No text to translate - this would describe DependencyService]
```csharp
// Create a custom control in shared code
public class MyEntry : Entry { }
// Create a custom renderer in platform-specific projects
// Android
[assembly: ExportRenderer(typeof(MyEntry), typeof(MyEntryRenderer))]
namespace MyApp.Droid
{
public class MyEntryRenderer : EntryRenderer
{
protected override void OnElementChanged(ElementChangedEventArgs<Entry> e)
{
base.OnElementChanged(e);
if (Control != null)
{
Control.SetBackgroundColor(Android.Graphics.Color.LightGreen);
}
}
}
}
// iOS
[assembly: ExportRenderer(typeof(MyEntry), typeof(MyEntryRenderer))]
namespace MyApp.iOS
{
public class MyEntryRenderer : EntryRenderer
{
protected override void OnElementChanged(ElementChangedEventArgs<Entry> e)
{
base.OnElementChanged(e);
if (Control != null)
{
Control.BackgroundColor = UIColor.FromRGB(204, 153, 255);
}
}
}
}
```[No text to translate - this would describe custom renderers]
```csharp
// Create an effect in shared code
public class FocusEffect : RoutingEffect
{
public FocusEffect() : base("MyApp.FocusEffect") { }
}
// Implement the effect in platform-specific projects
// Android
[assembly: ResolutionGroupName("MyApp")]
[assembly: ExportEffect(typeof(FocusEffect_Android), "FocusEffect")]
namespace MyApp.Droid
{
public class FocusEffect_Android : PlatformEffect { ... }
}
// Use the effect in XAML
<Entry>
<Entry.Effects>
<local:FocusEffect />
</Entry.Effects>
</Entry>
```[No text to translate - this would describe effects in Xamarin]
```csharp
// Subscribe to a message
MessagingCenter.Subscribe<MainPage, string>(this, "Hi", (sender, arg) =>
{
// Do something with the message
});
// Send a message
MessagingCenter.Send(this, "Hi", "John");
// Unsubscribe
MessagingCenter.Unsubscribe<MainPage, string>(this, "Hi");
```[No text to translate - this would describe MessagingCenter]
Note: For sections 4-20, there was no actual text to translate. These would typically contain technical descriptions or code snippets specific to Xamarin development.```csharp
// Set a value
Preferences.Set("my_key", "my_value");
// Get a value
var value = Preferences.Get("my_key", "default_value");
ファイルシステム
// Get the local app data folder
var path = Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData);
var filename = Path.Combine(path, "myfile.txt");
// Write to a file
File.WriteAllText(filename, "Hello, Xamarin!");
// Read from a file
var content = File.ReadAllText(filename);
SQLite
// Install sqlite-net-pcl NuGet package
// Create a model
public class MyItem
{
[PrimaryKey, AutoIncrement]
public int ID { get; set; }
public string Text { get; set; }
}
// Create a database connection
var db = new SQLiteAsyncConnection(dbPath);
await db.CreateTableAsync<MyItem>();
// Save an item
await db.InsertAsync(item);
// Get all items
var items = await db.Table<MyItem>().ToListAsync();
ネットワーキング
HttpClient
var client = new HttpClient();
var response = await client.GetAsync("https://api.example.com/items");
if (response.IsSuccessStatusCode)
{
var content = await response.Content.ReadAsStringAsync();
var items = JsonConvert.DeserializeObject<List<MyItem>>(content);
}
Refit
// Install Refit NuGet package
// Define an interface
public interface IMyApi
{
[Get("/items")]
Task<List<MyItem>> GetItems();
}
// Use the interface
var api = RestService.For<IMyApi>("https://api.example.com");
var items = await api.GetItems();
テスト
ユニットテスト
// Use a testing framework like NUnit or xUnit
[Test]
public void MyViewModel_MyCommand_ShouldDoSomething()
{
// Arrange
var viewModel = new MyViewModel();
// Act
viewModel.MyCommand.Execute(null);
// Assert
Assert.IsTrue(viewModel.MyProperty);
}
UIテスト
// Use Xamarin.UITest
[Test]
public void AppLaunches()
{
app.Screenshot("First screen.");
}
[Test]
public void TappingButton_ShouldNavigateToDetails()
{
app.Tap(c => c.Button("MyButton"));
app.WaitForElement(c => c.Marked("DetailsPage"));
app.Screenshot("Details screen.");
}
デプロイメント
Android
# Build the app in Release mode
# Archive the app
# Distribute the archive (e.g., to Google Play)
iOS
# Build the app in Release mode
# Archive the app
# Distribute the archive (e.g., to the App Store)
ベストプラクティス
- MVVMを使用: UIとビジネスロジックを分離する。
- データバインディングを使用: UIコードを簡素化し、メンテナンス性を向上させる。
- プラットフォーム固有のコードにDependencyServiceを使用: 共有コードをクリーンに保つ。
- パフォーマンスを最適化: コンパイル済みバインディング、遅延読み込みなどの手法を使用する。
- テストを書く: アプリが正しく動作することを確認する。
トラブルシューティング
一般的な問題
- ビルドエラー: SDKパスとNuGetパッケージを確認する。
- デプロイメントエラー: 署名キーとプロビジョニングプロファイルを確認する。
- ランタイムエラー: デバッガーを使用し、デバイスログを確認する。
概要
Xamarinは、.NETを使用したクロスプラットフォームモバイルアプリケーション開発のパワフルなプラットフォームです。主な特徴は以下の通りです:
- ネイティブパフォーマンス: Xamarinアプリはネイティブコードにコンパイルされる。
- ネイティブUI: XamarinはネイティブUIコントロールにアクセスできる。
- 共有コード: プラットフォーム間で最大90%のコードを共有できる。
- .NETエコシステム: .NETプラットフォームとそのエコシステムの力を活用できる。
- Visual Studio: 開発に強力なVisual Studio IDEを使用できる。
Xamarinは、新しい言語やフレームワークを学ぶことなく、クロスプラットフォームモバイルアプリケーションを構築したい.NET開発者にとって優れた選択肢です。