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Guide de Référence Xcode

Xcode - Apple's Integrated Development Environment

Xcode est l'environnement de développement intégré (IDE) d'Apple pour macOS, utilisé pour développer des logiciels pour macOS, iOS, iPadOS, watchOS et tvOS. Il comprend une suite d'outils de développement logiciel, notamment un éditeur de code source, un débogueur et un générateur d'interface utilisateur graphique.

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Table des Matières

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macOS 12.5 or later

At least 8GB of RAM (16GB recommended)

At least 50GB of available disk space

Check macOS version

sw_vers

Check available disk space

df -h


### Download and Install
```bash
# Download from Mac App Store
# Search for "Xcode" and click "Get"

# Or download from Apple Developer Portal
# https://developer.apple.com/xcode/

# Command Line Tools (if needed separately)
xcode-select --install

# Verify installation
xcode-select -p
xcodebuild -version

First Launch Setup

# Accept license agreement
sudo xcodebuild -license accept

# Install additional components when prompted
# iOS Simulator, watchOS Simulator, etc.

# Set up Apple ID for development
# Xcode > Preferences > Accounts > Add Apple ID

Getting Started

Create New Project

// File > New > Project
// Choose template:
// - iOS App
// - macOS App
// - watchOS App
// - tvOS App
// - Multiplatform App

// Project configuration:
// Product Name: MyApp
// Team: Your Development Team
// Organization Identifier: com.yourname.myapp
// Bundle Identifier: com.yourname.myapp
// Language: Swift
// Interface: SwiftUI or Storyboard
// Use Core Data: Optional
// Include Tests: Recommended

Project Templates

// iOS App with UIKit
class AppDelegate: UIResponder, UIApplicationDelegate {
    func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
        return true
    }
}

class SceneDelegate: UIResponder, UIWindowSceneDelegate {
    var window: UIWindow?
    
    func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
        guard let windowScene = (scene as? UIWindowScene) else { return }
        window = UIWindow(windowScene: windowScene)
        window?.rootViewController = ViewController()
        window?.makeKeyAndVisible()
    }
}

// iOS App with SwiftUI
@main
struct MyApp: App {
    var body: some Scene {
        WindowGroup {
            ContentView()
        }
    }
}

struct ContentView: View {
    var body: some View {
        VStack {
            Image(systemName: "globe")
                .imageScale(.large)
                .foregroundColor(.accentColor)
            Text("Hello, world!")
        }
        .padding()
    }
}

Project Structure

MyApp.xcodeproj/
├── MyApp/
│   ├── AppDelegate.swift
│   ├── SceneDelegate.swift
│   ├── ViewController.swift
│   ├── Main.storyboard
│   ├── Assets.xcassets
│   ├── LaunchScreen.storyboard
│   ├── Info.plist
│   ├── Models/
│   ├── Views/
│   ├── Controllers/
│   └── Services/
├── MyAppTests/
│   └── MyAppTests.swift
├── MyAppUITests/
│   └── MyAppUITests.swift
└── Products/
    └── MyApp.app

Interface Builder

Storyboard Basics

// Creating outlets
@IBOutlet weak var titleLabel: UILabel!
@IBOutlet weak var submitButton: UIButton!
@IBOutlet weak var textField: UITextField!

// Creating actions
@IBAction func submitButtonTapped(_ sender: UIButton) {
    guard let text = textField.text, !text.isEmpty else {
        showAlert(message: "Please enter some text")
        return
    }
    
    titleLabel.text = text
    textField.text = ""
}

// Segues
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
    if segue.identifier == "showDetail" {
        if let detailVC = segue.destination as? DetailViewController {
            detailVC.data = selectedData
        }
    }
}

// Programmatic segue
performSegue(withIdentifier: "showDetail", sender: self)

Auto Layout

// Programmatic constraints
view.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
    view.topAnchor.constraint(equalTo: superview.safeAreaLayoutGuide.topAnchor, constant: 20),
    view.leadingAnchor.constraint(equalTo: superview.leadingAnchor, constant: 16),
    view.trailingAnchor.constraint(equalTo: superview.trailingAnchor, constant: -16),
    view.heightAnchor.constraint(equalToConstant: 50)
])

// Using NSLayoutAnchor
let constraints = [
    titleLabel.centerXAnchor.constraint(equalTo: view.centerXAnchor),
    titleLabel.centerYAnchor.constraint(equalTo: view.centerYAnchor),
    
    submitButton.topAnchor.constraint(equalTo: titleLabel.bottomAnchor, constant: 20),
    submitButton.centerXAnchor.constraint(equalTo: view.centerXAnchor),
    submitButton.widthAnchor.constraint(equalToConstant: 200),
    submitButton.heightAnchor.constraint(equalToConstant: 44)
]
NSLayoutConstraint.activate(constraints)

// Stack Views
let stackView = UIStackView(arrangedSubviews: [titleLabel, submitButton])
stackView.axis = .vertical
stackView.spacing = 20
stackView.alignment = .center
stackView.distribution = .fill

Custom Views

@IBDesignable
class CustomButton: UIButton {
    
    @IBInspectable var cornerRadius: CGFloat = 0 {
        didSet {
            layer.cornerRadius = cornerRadius
        }
    }
    
    @IBInspectable var borderWidth: CGFloat = 0 {
        didSet {
            layer.borderWidth = borderWidth
        }
    }
    
    @IBInspectable var borderColor: UIColor = .clear {
        didSet {
            layer.borderColor = borderColor.cgColor
        }
    }
    
    override func prepareForInterfaceBuilder() {
        super.prepareForInterfaceBuilder()
        layer.cornerRadius = cornerRadius
        layer.borderWidth = borderWidth
        layer.borderColor = borderColor.cgColor
    }
}

Swift Programming

Basic Syntax

// Variables and Constants
var mutableVariable = "Hello"
let immutableConstant = "World"

// Data Types
let integer: Int = 42
let double: Double = 3.14159
let float: Float = 2.718
let boolean: Bool = true
let string: String = "Swift"

// Optionals
var optionalString: String? = "Optional"
var implicitlyUnwrappedOptional: String! = "Implicitly Unwrapped"

// Optional Binding
if let unwrappedString = optionalString {
    print("Value: \(unwrappedString)")
}

// Guard Statement
guard let unwrappedString = optionalString else {
    return
}

// Nil Coalescing
let result = optionalString ?? "Default Value"

Functions and Closures

// Functions
func greet(name: String, age: Int = 25) -> String {
    return "Hello, \(name)! You are \(age) years old."
}

// Function with multiple return values
func minMax(array: [Int]) -> (min: Int, max: Int)? {
    guard !array.isEmpty else { return nil }
    
    var currentMin = array[0]
    var currentMax = array[0]
    
    for value in array[1..<array.count] {
        if value < currentMin {
            currentMin = value
        } else if value > currentMax {
            currentMax = value
        }
    }
    
    return (currentMin, currentMax)
}

// Closures
let numbers = [1, 2, 3, 4, 5]
let doubled = numbers.map { $0 * 2 }
let filtered = numbers.filter { $0 > 2 }
let sum = numbers.reduce(0) { $0 + $1 }

// Trailing closure syntax
UIView.animate(withDuration: 0.3) {
    self.view.alpha = 0.5
}

Classes and Structures

// Structure
struct Person {
    var name: String
    var age: Int
    
    init(name: String, age: Int) {
        self.name = name
        self.age = age
    }
    
    func greet() -> String {
        return "Hello, I'm \(name) and I'm \(age) years old."
    }
    
    mutating func haveBirthday() {
        age += 1
    }
}

// Class
class Vehicle {
    var brand: String
    var model: String
    var year: Int
    
    init(brand: String, model: String, year: Int) {
        self.brand = brand
        self.model = model
        self.year = year
    }
    
    func description() -> String {
        return "\(year) \(brand) \(model)"
    }
}

// Inheritance
class Car: Vehicle {
    var numberOfDoors: Int
    
    init(brand: String, model: String, year: Int, numberOfDoors: Int) {
        self.numberOfDoors = numberOfDoors
        super.init(brand: brand, model: model, year: year)
    }
    
    override func description() -> String {
        return "\(super.description()) with \(numberOfDoors) doors"
    }
}

// Protocols
protocol Drawable {
    func draw()
}

extension Car: Drawable {
    func draw() {
        print("Drawing a car: \(description())")
    }
}

Error Handling

// Define errors
enum NetworkError: Error {
    case invalidURL
    case noData
    case decodingError
}

// Throwing function
func fetchData(from urlString: String) throws -> Data {
    guard let url = URL(string: urlString) else {
        throw NetworkError.invalidURL
    }
    
    // Simulate network call
    guard let data = "Sample data".data(using: .utf8) else {
        throw NetworkError.noData
    }
    
    return data
}

// Error handling
do {
    let data = try fetchData(from: "https://api.example.com")
    print("Received data: \(data)")
} catch NetworkError.invalidURL {
    print("Invalid URL provided")
} catch NetworkError.noData {
    print("No data received")
} catch {
    print("Unknown error: \(error)")
}

// Try? and try!
let optionalData = try? fetchData(from: "https://api.example.com")
// let forcedData = try! fetchData(from: "https://api.example.com") // Use with caution

UIKit Development

View Controllers

class ViewController: UIViewController {
    
    override func viewDidLoad() {
        super.viewDidLoad()
        setupUI()
    }
    
    override func viewWillAppear(_ animated: Bool) {
        super.viewWillAppear(animated)
        // View is about to appear
    }
    
    override func viewDidAppear(_ animated: Bool) {
        super.viewDidAppear(animated)
        // View has appeared
    }
    
    override func viewWillDisappear(_ animated: Bool) {
        super.viewWillDisappear(animated)
        // View is about to disappear
    }
    
    override func viewDidDisappear(_ animated: Bool) {
        super.viewDidDisappear(animated)
        // View has disappeared
    }
    
    private func setupUI() {
        view.backgroundColor = .systemBackground
        title = "My View Controller"
        
        // Add navigation bar button
        navigationItem.rightBarButtonItem = UIBarButtonItem(
            barButtonSystemItem: .add,
            target: self,
            action: #selector(addButtonTapped)
        )
    }
    
    @objc private func addButtonTapped() {
        // Handle add button tap
    }
}

Table Views

class TableViewController: UIViewController {
    @IBOutlet weak var tableView: UITableView!
    
    private var items = ["Item 1", "Item 2", "Item 3"]
    
    override func viewDidLoad() {
        super.viewDidLoad()
        setupTableView()
    }
    
    private func setupTableView() {
        tableView.dataSource = self
        tableView.delegate = self
        tableView.register(UITableViewCell.self, forCellReuseIdentifier: "Cell")
    }
}

extension TableViewController: UITableViewDataSource {
    func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
        return items.count
    }
    
    func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
        let cell = tableView.dequeueReusableCell(withIdentifier: "Cell", for: indexPath)
        cell.textLabel?.text = items[indexPath.row]
        return cell
    }
}

extension TableViewController: UITableViewDelegate {
    func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
        tableView.deselectRow(at: indexPath, animated: true)
        print("Selected: \(items[indexPath.row])")
    }
    
    func tableView(_ tableView: UITableView, commit editingStyle: UITableViewCell.EditingStyle, forRowAt indexPath: IndexPath) {
        if editingStyle == .delete {
            items.remove(at: indexPath.row)
            tableView.deleteRows(at: [indexPath], with: .fade)
        }
    }
}

Collection Views

class CollectionViewController: UIViewController {
    @IBOutlet weak var collectionView: UICollectionView!
    
    private var items = Array(1...20)
    
    override func viewDidLoad() {
        super.viewDidLoad()
        setupCollectionView()
    }
    
    private func setupCollectionView() {
        collectionView.dataSource = self
        collectionView.delegate = self
        
        let layout = UICollectionViewFlowLayout()
        layout.itemSize = CGSize(width: 100, height: 100)
        layout.minimumInteritemSpacing = 10
        layout.minimumLineSpacing = 10
        collectionView.collectionViewLayout = layout
        
        collectionView.register(UICollectionViewCell.self, forCellWithReuseIdentifier: "Cell")
    }
}

extension CollectionViewController: UICollectionViewDataSource {
    func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
        return items.count
    }
    
    func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
        let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "Cell", for: indexPath)
        cell.backgroundColor = .systemBlue
        return cell
    }
}

extension CollectionViewController: UICollectionViewDelegate {
    func collectionView(_ collectionView: UICollectionView, didSelectItemAt indexPath: IndexPath) {
        print("Selected item: \(items[indexPath.item])")
    }
}
// Push view controller
let detailVC = DetailViewController()
navigationController?.pushViewController(detailVC, animated: true)

// Present modally
let modalVC = ModalViewController()
let navController = UINavigationController(rootViewController: modalVC)
present(navController, animated: true)

// Dismiss modal
dismiss(animated: true)

// Pop view controller
navigationController?.popViewController(animated: true)

// Pop to root
navigationController?.popToRootViewController(animated: true)

// Tab Bar Controller
let firstVC = FirstViewController()
let secondVC = SecondViewController()

firstVC.tabBarItem = UITabBarItem(title: "First", image: UIImage(systemName: "1.circle"), tag: 0)
secondVC.tabBarItem = UITabBarItem(title: "Second", image: UIImage(systemName: "2.circle"), tag: 1)

let tabBarController = UITabBarController()
tabBarController.viewControllers = [firstVC, secondVC]

SwiftUI Development

Basic Views

import SwiftUI

struct ContentView: View {
    @State private var name = ""
    @State private var isToggled = false
    @State private var selectedOption = 0
    
    var body: some View {
        NavigationView {
            VStack(spacing: 20) {
                // Text
                Text("Hello, SwiftUI!")
                    .font(.largeTitle)
                    .foregroundColor(.blue)
                
                // Image
                Image(systemName: "star.fill")
                    .font(.system(size: 50))
                    .foregroundColor(.yellow)
                
                // TextField
                TextField("Enter your name", text: $name)
                    .textFieldStyle(RoundedBorderTextFieldStyle())
                    .padding(.horizontal)
                
                // Button
                Button("Tap Me") {
                    print("Button tapped!")
                }
                .buttonStyle(.borderedProminent)
                
                // Toggle
                Toggle("Enable notifications", isOn: $isToggled)
                    .padding(.horizontal)
                
                // Picker
                Picker("Options", selection: $selectedOption) {
                    Text("Option 1").tag(0)
                    Text("Option 2").tag(1)
                    Text("Option 3").tag(2)
                }
                .pickerStyle(SegmentedPickerStyle())
                .padding(.horizontal)
                
                Spacer()
            }
            .navigationTitle("SwiftUI Demo")
        }
    }
}

Lists and Navigation

struct Item: Identifiable {
    let id = UUID()
    let name: String
    let description: String
}

struct ListView: View {
    let items = [
        Item(name: "Item 1", description: "Description 1"),
        Item(name: "Item 2", description: "Description 2"),
        Item(name: "Item 3", description: "Description 3")
    ]
    
    var body: some View {
        NavigationView {
            List(items) { item in
                NavigationLink(destination: DetailView(item: item)) {
                    VStack(alignment: .leading) {
                        Text(item.name)
                            .font(.headline)
                        Text(item.description)
                            .font(.subheadline)
                            .foregroundColor(.secondary)
                    }
                }
            }
            .navigationTitle("Items")
        }
    }
}

struct DetailView: View {
    let item: Item
    
    var body: some View {
        VStack {
            Text(item.name)
                .font(.largeTitle)
                .padding()
            
            Text(item.description)
                .font(.body)
                .padding()
            
            Spacer()
        }
        .navigationTitle("Detail")
        .navigationBarTitleDisplayMode(.inline)
    }
}

State Management

// ObservableObject
class UserData: ObservableObject {
    @Published var username = ""
    @Published var isLoggedIn = false
    
    func login() {
        isLoggedIn = true
    }
    
    func logout() {
        isLoggedIn = false
        username = ""
    }
}

// Using ObservableObject
struct LoginView: View {
    @StateObject private var userData = UserData()
    
    var body: some View {
        VStack {
            if userData.isLoggedIn {
                Text("Welcome, \(userData.username)!")
                Button("Logout") {
                    userData.logout()
                }
            } else {
                TextField("Username", text: $userData.username)
                    .textFieldStyle(RoundedBorderTextFieldStyle())
                
                Button("Login") {
                    userData.login()
                }
                .disabled(userData.username.isEmpty)
            }
        }
        .padding()
    }
}

// Environment Objects
struct ParentView: View {
    @StateObject private var userData = UserData()
    
    var body: some View {
        ChildView()
            .environmentObject(userData)
    }
}

struct ChildView: View {
    @EnvironmentObject var userData: UserData
    
    var body: some View {
        Text("User: \(userData.username)")
    }
}

Custom Modifiers

struct CardModifier: ViewModifier {
    func body(content: Content) -> some View {
        content
            .padding()
            .background(Color.white)
            .cornerRadius(10)
            .shadow(radius: 5)
    }
}

extension View {
    func cardStyle() -> some View {
        modifier(CardModifier())
    }
}

// Usage
Text("Hello, World!")
    .cardStyle()

Core Data

Data Model

// Create .xcdatamodeld file
// Add Entity: Person
// Add Attributes: name (String), age (Int16), email (String)

import CoreData

// NSManagedObject subclass
@objc(Person)
public class Person: NSManagedObject {
    
}

extension Person {
    @nonobjc public class func fetchRequest() -> NSFetchRequest<Person> {
        return NSFetchRequest<Person>(entityName: "Person")
    }
    
    @NSManaged public var name: String?
    @NSManaged public var age: Int16
    @NSManaged public var email: String?
}

Core Data Stack

import CoreData

class CoreDataManager {
    static let shared = CoreDataManager()
    
    private init() {}
    
    lazy var persistentContainer: NSPersistentContainer = {
        let container = NSPersistentContainer(name: "DataModel")
        container.loadPersistentStores { _, error in
            if let error = error {
                fatalError("Core Data error: \(error)")
            }
        }
        return container
    }()
    
    var context: NSManagedObjectContext {
        return persistentContainer.viewContext
    }
    
    func saveContext() {
        if context.hasChanges {
            do {
                try context.save()
            } catch {
                print("Save error: \(error)")
            }
        }
    }
}

CRUD Operations

class PersonService {
    private let coreDataManager = CoreDataManager.shared
    
    // Create
    func createPerson(name: String, age: Int16, email: String) {
        let person = Person(context: coreDataManager.context)
        person.name = name
        person.age = age
        person.email = email
        
        coreDataManager.saveContext()
    }
    
    // Read
    func fetchAllPersons() -> [Person] {
        let request: NSFetchRequest<Person> = Person.fetchRequest()
        
        do {
            return try coreDataManager.context.fetch(request)
        } catch {
            print("Fetch error: \(error)")
            return []
        }
    }
    
    func fetchPersons(with name: String) -> [Person] {
        let request: NSFetchRequest<Person> = Person.fetchRequest()
        request.predicate = NSPredicate(format: "name CONTAINS[cd] %@", name)
        request.sortDescriptors = [NSSortDescriptor(key: "name", ascending: true)]
        
        do {
            return try coreDataManager.context.fetch(request)
        } catch {
            print("Fetch error: \(error)")
            return []
        }
    }
    
    // Update
    func updatePerson(_ person: Person, name: String, age: Int16, email: String) {
        person.name = name
        person.age = age
        person.email = email
        
        coreDataManager.saveContext()
    }
    
    // Delete
    func deletePerson(_ person: Person) {
        coreDataManager.context.delete(person)
        coreDataManager.saveContext()
    }
}

Networking

URLSession

import Foundation

class NetworkManager {
    static let shared = NetworkManager()
    
    private init() {}
    
    func fetchData<T: Codable>(from url: URL, type: T.Type, completion: @escaping (Result<T, Error>) -> Void) {
        URLSession.shared.dataTask(with: url) { data, response, error in
            if let error = error {
                completion(.failure(error))
                return
            }
            
            guard let data = data else {
                completion(.failure(NetworkError.noData))
                return
            }
            
            do {
                let decodedData = try JSONDecoder().decode(type, from: data)
                completion(.success(decodedData))
            } catch {
                completion(.failure(error))
            }
        }.resume()
    }
    
    func postData<T: Codable>(to url: URL, body: Data, type: T.Type, completion: @escaping (Result<T, Error>) -> Void) {
        var request = URLRequest(url: url)
        request.httpMethod = "POST"
        request.setValue("application/json", forHTTPHeaderField: "Content-Type")
        request.httpBody = body
        
        URLSession.shared.dataTask(with: request) { data, response, error in
            if let error = error {
                completion(.failure(error))
                return
            }
            
            guard let data = data else {
                completion(.failure(NetworkError.noData))
                return
            }
            
            do {
                let decodedData = try JSONDecoder().decode(type, from: data)
                completion(.success(decodedData))
            } catch {
                completion(.failure(error))
            }
        }.resume()
    }
}

enum NetworkError: Error {
    case noData
    case invalidURL
    case decodingError
}

// Usage
struct Post: Codable {
    let id: Int
    let title: String
    let body: String
    let userId: Int
}

class PostService {
    func fetchPosts(completion: @escaping (Result<[Post], Error>) -> Void) {
        guard let url = URL(string: "https://jsonplaceholder.typicode.com/posts") else {
            completion(.failure(NetworkError.invalidURL))
            return
        }
        
        NetworkManager.shared.fetchData(from: url, type: [Post].self, completion: completion)
    }
}

Async/Await (iOS 15+)

class ModernNetworkManager {
    static let shared = ModernNetworkManager()
    
    private init() {}
    
    func fetchData<T: Codable>(from url: URL, type: T.Type) async throws -> T {
        let (data, _) = try await URLSession.shared.data(from: url)
        return try JSONDecoder().decode(type, from: data)
    }
    
    func postData<T: Codable>(to url: URL, body: Data, type: T.Type) async throws -> T {
        var request = URLRequest(url: url)
        request.httpMethod = "POST"
        request.setValue("application/json", forHTTPHeaderField: "Content-Type")
        request.httpBody = body
        
        let (data, _) = try await URLSession.shared.data(for: request)
        return try JSONDecoder().decode(type, from: data)
    }
}

// Usage with async/await
class ModernPostService {
    func fetchPosts() async throws -> [Post] {
        guard let url = URL(string: "https://jsonplaceholder.typicode.com/posts") else {
            throw NetworkError.invalidURL
        }
        
        return try await ModernNetworkManager.shared.fetchData(from: url, type: [Post].self)
    }
}

// In SwiftUI
struct PostsView: View {
    @State private var posts: [Post] = []
    @State private var isLoading = false
    
    var body: some View {
        NavigationView {
            List(posts, id: \.id) { post in
                VStack(alignment: .leading) {
                    Text(post.title)
                        .font(.headline)
                    Text(post.body)
                        .font(.caption)
                        .foregroundColor(.secondary)
                }
            }
            .navigationTitle("Posts")
            .task {
                await loadPosts()
            }
        }
    }
    
    private func loadPosts() async {
        isLoading = true
        do {
            posts = try await ModernPostService().fetchPosts()
        } catch {
            print("Error loading posts: \(error)")
        }
        isLoading = false
    }
}

Testing

Unit Testing

import XCTest
@testable import MyApp

class CalculatorTests: XCTestCase {
    
    var calculator: Calculator!
    
    override func setUpWithError() throws {
        calculator = Calculator()
    }
    
    override func tearDownWithError() throws {
        calculator = nil
    }
    
    func testAddition() {
        let result = calculator.add(2, 3)
        XCTAssertEqual(result, 5)
    }
    
    func testDivisionByZero() {
        XCTAssertThrowsError(try calculator.divide(10, 0)) { error in
            XCTAssertEqual(error as? CalculatorError, CalculatorError.divisionByZero)
        }
    }
    
    func testAsyncOperation() async throws {
        let result = try await calculator.asyncCalculation()
        XCTAssertGreaterThan(result, 0)
    }
    
    func testPerformance() {
        measure {
            for _ in 0..<1000 {
                _ = calculator.complexCalculation()
            }
        }
    }
}

UI Testing

import XCTest

class MyAppUITests: XCTestCase {
    
    var app: XCUIApplication!
    
    override func setUpWithError() throws {
        continueAfterFailure = false
        app = XCUIApplication()
        app.launch()
    }
    
    func testLoginFlow() throws {
        let usernameTextField = app.textFields["Username"]
        let passwordSecureTextField = app.secureTextFields["Password"]
        let loginButton = app.buttons["Login"]
        
        XCTAssertTrue(usernameTextField.exists)
        XCTAssertTrue(passwordSecureTextField.exists)
        XCTAssertTrue(loginButton.exists)
        
        usernameTextField.tap()
        usernameTextField.typeText("testuser")
        
        passwordSecureTextField.tap()
        passwordSecureTextField.typeText("password123")
        
        loginButton.tap()
        
        let welcomeLabel = app.staticTexts["Welcome"]
        XCTAssertTrue(welcomeLabel.waitForExistence(timeout: 5))
    }
    
    func testTableViewNavigation() throws {
        let tableView = app.tables["ItemsTable"]
        XCTAssertTrue(tableView.exists)
        
        let firstCell = tableView.cells.element(boundBy: 0)
        firstCell.tap()
        
        let detailView = app.navigationBars["Detail"]
        XCTAssertTrue(detailView.waitForExistence(timeout: 5))
        
        let backButton = app.navigationBars.buttons.element(boundBy: 0)
        backButton.tap()
        
        XCTAssertTrue(tableView.waitForExistence(timeout: 5))
    }
}

Debugging

Breakpoints

// Set breakpoints by clicking on line numbers
// Conditional breakpoints: Right-click breakpoint > Edit Breakpoint

func processData(_ data: [String]) {
    for (index, item) in data.enumerated() {
        // Set conditional breakpoint: index == 5
        print("Processing: \(item)")
        
        // Symbolic breakpoint for specific method calls
        // Debug > Breakpoints > Create Symbolic Breakpoint
        // Symbol: -[UIViewController viewDidLoad]
    }
}
// Basic print
print("Debug message")

// Print with separator and terminator
print("Value 1", "Value 2", separator: " | ", terminator: "\n")

// Debug print (only in debug builds)
debugPrint("Debug information")

// Custom debug description
extension Person: CustomDebugStringConvertible {
    var debugDescription: String {
        return "Person(name: \(name ?? "nil"), age: \(age))"
    }
}

// Dump for detailed object inspection
dump(person)

// Assert for debugging
assert(age >= 0, "Age cannot be negative")

// Precondition for runtime checks
precondition(users.count > 0, "Users array cannot be empty")

Instruments

# Launch Instruments
# Product > Profile (Cmd+I)

# Common instruments:
# - Time Profiler: CPU usage analysis
# - Allocations: Memory usage tracking
# - Leaks: Memory leak detection
# - Energy Log: Battery usage analysis
# - Network: Network activity monitoring

Performance

Memory Management

// Weak references to avoid retain cycles
class Parent {
    var children: [Child] = []
}

class Child {
    weak var parent: Parent?
}

// Unowned references (use when reference will never be nil)
class Customer {
    let name: String
    var card: CreditCard?
    
    init(name: String) {
        self.name = name
    }
}

class CreditCard {
    let number: UInt64
    unowned let customer: Customer
    
    init(number: UInt64, customer: Customer) {
        self.number = number
        self.customer = customer
    }
}

// Capture lists in closures
class ViewController: UIViewController {
    var completion: (() -> Void)?
    
    func setupCompletion() {
        // Strong reference cycle
        completion = {
            self.dismiss(animated: true)
        }
        
        // Weak reference to avoid cycle
        completion = { [weak self] in
            self?.dismiss(animated: true)
        }
        
        // Unowned reference (use when self will never be nil)
        completion = { [unowned self] in
            self.dismiss(animated: true)
        }
    }
}

Optimization Techniques

// Lazy properties
class DataManager {
    lazy var expensiveResource: ExpensiveResource = {
        return ExpensiveResource()
    }()
}

// Computed properties with caching
class Calculator {
    private var _cachedResult: Double?
    private var _lastInput: Double?
    
    func expensiveCalculation(input: Double) -> Double {
        if let cached = _cachedResult, _lastInput == input {
            return cached
        }
        
        let result = performExpensiveCalculation(input)
        _cachedResult = result
        _lastInput = input
        return result
    }
    
    private func performExpensiveCalculation(_ input: Double) -> Double {
        // Expensive calculation here
        return input * input
    }
}

// Efficient collection operations
let numbers = Array(1...1000000)

// Use lazy evaluation for chained operations
let result = numbers
    .lazy
    .filter { $0 % 2 == 0 }
    .map { $0 * 2 }
    .prefix(10)
    .reduce(0, +)

// Use appropriate collection types
var uniqueItems = Set<String>() // O(1) lookup
var orderedItems = [String]() // O(1) append, O(n) search
var keyValuePairs = [String: Any]() // O(1) lookup by key

App Store Connect

App Configuration

// Info.plist configuration
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
    <key>CFBundleDisplayName</key>
    <string>My App</string>
    <key>CFBundleIdentifier</key>
    <string>com.yourcompany.myapp</string>
    <key>CFBundleVersion</key>
    <string>1</string>
    <key>CFBundleShortVersionString</key>
    <string>1.0</string>
    <key>LSRequiresIPhoneOS</key>
    <true/>
    <key>UIRequiredDeviceCapabilities</key>
    <array>
        <string>armv7</string>
    </array>
    <key>UISupportedInterfaceOrientations</key>
    <array>
        <string>UIInterfaceOrientationPortrait</string>
        <string>UIInterfaceOrientationLandscapeLeft</string>
        <string>UIInterfaceOrientationLandscapeRight</string>
    </array>
</dict>
</plist>

Build and Archive

# Archive for distribution
# Product > Archive

# Validate archive
# Window > Organizer > Archives > Validate App

# Distribute archive
# Window > Organizer > Archives > Distribute App
# Choose distribution method:
# - App Store Connect
# - Ad Hoc
# - Enterprise
# - Development

App Store Submission

# Upload to App Store Connect
# Use Xcode Organizer or Application Loader

# App Store Connect configuration:
# - App Information
# - Pricing and Availability
# - App Store Information
# - Screenshots and Previews
# - App Review Information
# - Version Information
# - Build selection

# Submit for Review
# App Store Connect > My Apps > Your App > Submit for Review

Keyboard Shortcuts

# File Navigation
Cmd+Shift+O         # Open Quickly
Cmd+Shift+J         # Reveal in Navigator
Cmd+Ctrl+Up         # Switch between .h and .m files
Cmd+Ctrl+Left/Right # Navigate back/forward

# Code Navigation
Ctrl+6              # Jump to method/function
Cmd+L               # Go to line
Cmd+Shift+F         # Find in project
Cmd+Shift+G         # Find next

Editing

# Code Editing
Cmd+/               # Comment/uncomment
Cmd+[               # Shift left
Cmd+]               # Shift right
Cmd+Ctrl+E          # Edit all in scope
Cmd+Shift+A         # Add documentation

# Refactoring
Cmd+Ctrl+E          # Rename
Cmd+Shift+A         # Add documentation
```### Construction et Exécution
```bash
# Build and Run
Cmd+R               # Run
Cmd+B               # Build
Cmd+Shift+K         # Clean
Cmd+U               # Test
Cmd+I               # Profile
Cmd+.               # Stop
```### Débogage
```bash
# Debugging
F6                  # Step over
F7                  # Step into
F8                  # Step out
Cmd+Ctrl+Y          # Continue
Cmd+Y               # Activate/deactivate breakpoints
```## Meilleures Pratiques
```swift
// MARK: - Use MARK comments for organization
class ViewController: UIViewController {
    
    // MARK: - Properties
    @IBOutlet weak var tableView: UITableView!
    private var dataSource: [String] = []
    
    // MARK: - Lifecycle
    override func viewDidLoad() {
        super.viewDidLoad()
        setupUI()
    }
    
    // MARK: - Setup
    private func setupUI() {
        // UI setup code
    }
    
    // MARK: - Actions
    @IBAction func buttonTapped(_ sender: UIButton) {
        // Action handling
    }
    
    // MARK: - Private Methods
    private func updateData() {
        // Private method implementation
    }
}

// MARK: - Extensions for protocol conformance
extension ViewController: UITableViewDataSource {
    func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
        return dataSource.count
    }
    
    func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
        // Cell configuration
        let cell = tableView.dequeueReusableCell(withIdentifier: "Cell", for: indexPath)
        cell.textLabel?.text = dataSource[indexPath.row]
        return cell
    }
}
```### Organisation du Code
```swift
// Use Result type for better error handling
enum APIError: Error {
    case networkError
    case decodingError
    case serverError(Int)
}

func fetchData(completion: @escaping (Result<[Item], APIError>) -> Void) {
    // Implementation
}

// Use do-catch for throwing functions
do {
    let data = try JSONSerialization.data(withJSONObject: dictionary)
    // Process data
} catch {
    print("JSON serialization failed: \(error)")
}

// Use guard for early returns
func processUser(_ user: User?) {
    guard let user = user else {
        print("User is nil")
        return
    }
    
    guard user.isActive else {
        print("User is not active")
        return
    }
    
    // Process active user
}
```### Gestion des Erreurs
```swift
// Use appropriate data structures
// Array for ordered collections
// Set for unique items with fast lookup
// Dictionary for key-value pairs

// Avoid force unwrapping
// Use optional binding or nil coalescing instead
if let value = optionalValue {
    // Use value
}

let finalValue = optionalValue ?? defaultValue

// Use weak references in delegates
protocol MyDelegate: AnyObject {
    func didComplete()
}

class MyClass {
    weak var delegate: MyDelegate?
}
```### Performance
```bash
# Clean build folder
Product > Clean Build Folder (Cmd+Shift+K)

# Reset simulator
Device > Erase All Content and Settings

# Clear derived data
~/Library/Developer/Xcode/DerivedData
# Delete the folder for your project

# Update provisioning profiles
Xcode > Preferences > Accounts > Download Manual Profiles

# Fix code signing issues
Project Settings > Signing & Capabilities
# Ensure correct team and bundle identifier
```## Dépannage
```swift
// Debug memory issues
// Enable Address Sanitizer in scheme settings
// Edit Scheme > Run > Diagnostics > Address Sanitizer

// Debug UI issues on main thread
// Edit Scheme > Run > Diagnostics > Main Thread Checker

// Debug view hierarchy
// Debug > View Debugging > Capture View Hierarchy

// Check for retain cycles
// Debug Memory Graph (Debug navigator)
```### Erreurs de Compilation Courantes
```bash
# Reset simulator
Device > Erase All Content and Settings

# Restart simulator
Device > Restart

# Reset simulator to factory settings
xcrun simctl erase all

# List available simulators
xcrun simctl list devices

# Boot specific simulator
xcrun simctl boot "iPhone 14 Pro"
```### Problèmes d'Exécution